![]() Thank you for reading, and I look forward to your responses. I won't even get started on naval battles.ĭoes anyone else have this problem? Or a solution? 'Cause it's the only thing that's keeping me from enjoying the game proper. Especially with the limit of generals in this game, it wouldn't be so bad if I could have my Captain-Led armies picketing the frontiers of my Empire. It seems like you need to sacrifice a full stack just to weaken something enough to take it. How on earth? And of course this problem only compounds itself, because EVERY minor faction does this, so you literally have 1 full stack army in every territory around your Empire no matter who you play.Īnd for all the AI's problems, I love how it DOES understand to intercept an army within range of a city to pull the milita as reinforcement. Each faction belongs to a culture that dictates its style of buildings and types of unit. I was playing as Macedon, and the wee little Barbarian city to the east, that comprises one whole faction just martialed 22 units of a fairly mean army and sent them at me. A minor faction is unplayable, but will still make conquests. To celebrate patch 12, I decided to give Vanilla a try. The problem only intensifies with how they decided city militias work. I've tried with Mods now for some time, to correct the issue, and it never quite seems to work out. But, theres this thing that has kept me irritated since launch. ![]() It has so much going for it, its within grasp of being the most amazing RTS ever, and my favorite in the series. But, there's this thing that has kept me irritated since launch. Ive been a Total War fan for a while, and I want to love Rome. It has so much going for it, it's within grasp of being the most amazing RTS ever, and my favorite in the series. Their legionnaires are decked in Take the Romans, for example. ![]() I've been a Total War fan for a while, and I want to love Rome. And whenever two armies fight in the desert, the heat plays a major role. ![]()
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